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Kun Zhou Cheung Kong Professor College of Computer Science & Technology Email: kunzhou at acm.org |
| I am currently a professor in the Computer Science Department of Zhejiang University, and a member of the State Key Laboratory of CAD&CG. I received my BS degree and PhD degree in computer science, both from Zhejiang University. After graduation I spent six years with Microsoft Research Asia, and was a lead researcher of the graphics group before moving to Zhejiang University. With my move to Zhejiang University, I am actively looking for self-motivated graduate students to start a research group in computer graphics and parallel computing. | |
| Research |
| My research concentrates on geometry, texture and real-time computer graphics. These lines of research have led to a number of publications over the past few years, including 17 SIGGRAPH papers. Some of the techniques have been integrated into the D3DX library of Microsoft DirectX, licensed to Weta Digital, and adopted by Bungie Studio (I received credit for my light map generation and compression work on Halo 3). |
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| Professional Activities |
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| Publications | |
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Real-Time KD-Tree Construction on Graphics Hardware Kun Zhou, Qiming Hou, Rui Wang, Baining Guo. ACM TOG (SIGGRAPH Asia 2008, to appear), [Paper] [DivX AVI] |
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Highly Parallel Surface Reconstruction Kun Zhou, Minmin Gong, Xin Huang, Baining Guo. Microsoft Technical Report, MSR-TR-2008-53, April, 2008, [Tech Report] [DivX AVI] |
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BSGP: Bulk-Synchronous GPU Programming Qiming Hou, Kun Zhou, Baining Guo. ACM TOG (SIGGRAPH 2008), [Paper] [Supp. #1] [Supp. #2] [DivX AVI] [BSGP package (compiler, editor, library, and example code)] |
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Example-Based Dynamic Skinning in Real Time Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo. ACM TOG (SIGGRAPH 2008), [Paper] [DivX AVI] |
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Interactive Relighting of Dynamic Refractive Objects Xin Sun, Kun Zhou, Eric Stollnitz, Jiaoying Shi, Baining Guo. ACM TOG (SIGGRAPH 2008), [Paper] [DivX AVI] |
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Real-Time Smoke Rendering Using Compensated Ray Marching Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum. |
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Inverse Texture Synthesis Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum. |
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Gradient-based Interpolation and Sampling for Real-Time Rendering of Inhomogeneous, Single-Scattering Media Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo. Computer Graphics Forum (Pacific Graphics 2008), [Tech Report] [DivX AVI] |
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High Dynamic Range Image Hallucination Lvdi Wang, Liyi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum. |
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Laplacian Optimal Design for Image Retrieval Xiaofei He, Wanli Min, Deng Cai, Kun Zhou. ACM SIGIR 2007, [Paper] |
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Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum. Pacific Graphics 2007, 116-125 [Paper] [Video] [Supplement] |
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Direct Manipulation of Subdivision Surfaces on GPUs Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum. |
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Mesh Puppetry: Cascading Optimization of Mesh Deformation with Inverse Kinematics Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo. |
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Gradient Domain Editing of Deforming Mesh Sequences Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo. |
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Interactive Relighting with Dynamic BRDFs Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo. |
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Mesh Parameterization: Theory and Practice Alla Sheffer, Kai Hormann, Bruno L¨¦vy, Mathieu Desbrun, Kun Zhou. ACM SIGGRAPH 2007 Course 2, Sunday, to appear. |
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Low Distortion Shell Map Generation Kai Ye, Kun Zhou, Zhigeng Pan, Yiying Tong, Baining Guo. IEEE Virtual Reality Conference, 2007. |
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2D Shape Deformation Using Nonlinear Least Squares Optimization Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo. The Visual Computer, 22(9-11), 653-660, 2006. [Paper] [Video] |
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Spherical Harmonics Scaling Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo. The Visual Computer, 22(9-11), 713-720, 2006. [Paper] [Video] |
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Fast Example-based Surface Texture Synthesis via Discrete Optimization Jianwei Han, Kun Zhou, Liyi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo. The Visual Computer, 22(9-11), 918-925, 2006. [Paper] |
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Geometrically Based Potential Energy for Simulating Deformable Objects Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Hujun Bao, Baining Guo. The Visual Computer, 22(9-11), 740-748, 2006. [Paper] |
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Variational Sphere Set Approximation for Solid Objects Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo. The Visual Computer, 22(9-11), 612-621, 2006. [Paper] |
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Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo. |
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Mesh Quilting For Geometric Texture Synthesis Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum. |
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Subspace Gradient Domain Mesh Deformation Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Liyi Wei, Shanghua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum. |
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Precomputed Shadow Fields for Dynamic Scenes Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum. ACM TOG (SIGGRAPH 2005), 1196-1201. [Paper] [Video] The source radiance field (SRF) idea is used in Halo 3 to represent local light sources. |
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TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum. |
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Large Mesh Deformation Using the Volumetric Graph Laplacian Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum. |
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Decorating Surfaces With Bidirectional Texture Functions Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum. IEEE Transaction on Visualization and Computer Graphics, 11(5), 519-528, 2005. [Paper] [Video] |
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Iso-charts: Stretch-driven Mesh Parameterization Using Spectral Analysis Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum. ACM Symposium on Geometry Processing 2004, 45-54. [Paper] Iso-charts has been exposed in the D3DX library of DirectX 9 as UVAtlas functions. |
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Mesh Editing with Poisson-Based Gradient Field Manipulation Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum. |
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3D Surface Filtering Using Spherical Harmonics Kun Zhou, Hujun Bao, Jiaoying Shi. Computer-Aided Design, 36(4), 363-375, 2004. |
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Synthesis of Progressively-Variant Texture on Arbitrary Surfaces Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum. |