Kun Zhou   

Cheung Kong Professor

State Key Lab of CAD&CG

College of Computer Science & Technology

Zhejiang University

Email: kunzhou at acm dot org

I am currently a professor in the Computer Science Department of Zhejiang University, and a member of the State Key Laboratory of CAD&CG. I received my BS degree and PhD degree in computer science, both from Zhejiang University. After graduation I spent six years with Microsoft Research Asia, and was a lead researcher of the graphics group before moving back to Zhejiang University. I am actively looking for self-motivated graduate students to start a research group in computer graphics and GPU parallel computing.
Research
My research concentrates on shape modeling/editing, texture mapping/synthesis, real-time rendering, and more recently GPU parallel computing. These lines of research have led to a number of publications over the past few years, including 20 SIGGRAPH papers. Some of these techniques have been integrated into the D3DX library of Microsoft DirectX, licensed to Weta Digital, and adopted by Bungie Studio (I received credit for my light map generation and compression work on Halo 3).
Professional Activities
  • Associate Editor, ACM Transactions on Graphics, 2009-present

  • Program Co-chair, Pacific Graphics 2010

  • Papers Committees

    • ACM SIGGRAPH 2009

    • ACM SIGGRAPH Asia 2008

    • Eurographics Symposium on Rendering 2009, 2010

    • Eurographics Symposium on Geometry Processing 2008

    • Eurographics Symposium on Computer Animation 2006

    • Pacific Graphics, 2005-2010

    • Shape Modeling International, 2008-2010

    • Geometric Modeling and Processing 2006, 2008, 2010

    • Computer Animation and Social Agents 2008

  • Reviewer

    • ACM TOG, IEEE TVCG, IEEE TOM, Computer Aided Geometric Design, Computer-Aided Design, Computer Graphics Forum, Computers & Graphics, The Visual Computer

    • ACM SIGGRAPH, Eurographics, SGP, EGSR, IEEE Visualization

    • NSF of China 2007-2008, Israel Science Foundation 2008

  • Course/Panel

    • International Supercomputing Conference 2009, Panel Chair, "GPU: Making Your Desktop a SuperComputer?"

    • ACM SIGGRAPH Asia 2008, Course Speaker, "Parallel Computing for Graphics: Beyond Programmable Shading"

    • ACM SIGGRAPH 2007, Course Speaker, "Mesh Parameterization: Theory and Practice"

Selected Publications (complete list...)

 Memory-Scalable GPU Spatial Hierarchy Construction

 Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbach, Dinesh Manocha, Baining Guo.

 Technical Report, August, 2009, [Tech Report]

 Interactive Shape Interpolation through Controllable Dynamic Deformation

 Jin Huang, Yiying Tong, Kun Zhou, Hujun Bao, Mathieu Desbrun.

 Technical Report, August, 2009, [Tech Report]

 Out-of-Core Multigrid Solver for Streaming Meshes

 Xiaohan Shi, Hujun Bao, Kun Zhou.

 ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper]

 Motion Field Texture Synthesis

 Chongyang Ma, Li-Yi Wei, Baining Guo, Kun Zhou.

 ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] [Video]

 RenderAnts: Interactive Reyes Rendering on GPUs

 Kun Zhou, Qiming Hou, Zhong Ren, Minmin Gong, Xin Sun, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] [Video]

 Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization

 Qiming Hou, Kun Zhou, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH Asia 2009), [Paper] [Video]

 An Efficient GPU-based Approach for Interactive Global Illumination

 Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao.

 ACM Transactions on Graphics (SIGGRAPH 2009), [Paper]

 Example-based Hair Geometry Synthesis

 Lvdi Wang, Yizhou Yu, Kun Zhou, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2009), [Paper]

 Joint-aware Manipulation of Deformable Models

 Weiwei Xu, Jun Wang, Kangkang Yin, Kun Zhou, Michiel van de Panne, Falai Chen, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2009), [Paper]

 Real-Time KD-Tree Construction on Graphics Hardware

 Kun Zhou, Qiming Hou, Rui Wang, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH Asia 2008), [Paper] [DivX AVI]

 Highly Parallel Surface Reconstruction

 Kun Zhou, Minmin Gong, Xin Huang, Baining Guo.

 Microsoft Technical Report, MSR-TR-2008-53, April, 2008, [Tech Report] [DivX AVI]

 BSGP: Bulk-Synchronous GPU Programming

 Qiming Hou, Kun Zhou, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [Supp. #1] [Supp. #2] [DivX AVI]

 [BSGP package (compiler, editor, library, and example code)]

 Example-Based Dynamic Skinning in Real Time

 Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [DivX AVI]

 Interactive Relighting of Dynamic Refractive Objects

 Xin Sun, Kun Zhou, Eric Stollnitz, Jiaoying Shi, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [DivX AVI]

 Real-Time Smoke Rendering Using Compensated Ray Marching

 Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [Video]

 Inverse Texture Synthesis

 Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2008), [Paper] [Video]

 Gradient-based Interpolation and Sampling for Real-Time Rendering of Inhomogeneous, Single-Scattering Media

 Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo.

 Computer Graphics Forum (Pacific Graphics 2008),  [Tech Report] [DivX AVI]

 High Dynamic Range Image Hallucination

 Lvdi Wang, Liyi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum.

 EGSR 2007,  [Paper] [Video]

 Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media

 Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum.

 Pacific Graphics 2007, 116-125  [Paper] [Video] [Supplement]

 Direct Manipulation of Subdivision Surfaces on GPUs

 Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] [Video]

 Mesh Puppetry: Cascading Optimization of Mesh Deformation with Inverse Kinematics

 Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] [Video]

 Gradient Domain Editing of Deforming Mesh Sequences

 Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2007), [Paper] [Video]

 Interactive Relighting with Dynamic BRDFs

 Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2007),  [Paper] [Video]

 2D Shape Deformation Using Nonlinear Least Squares Optimization

 Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo.

 The Visual Computer, 22(9-11), 653-660, 2006. [Paper] [Video]

 Spherical Harmonics Scaling

 Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo.

 The Visual Computer, 22(9-11), 713-720, 2006. [Paper] [Video]

 Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation

 Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo.

 ACM Transactions on Graphics (SIGGRAPH 2006), 977-986. [Paper] [Video]

 Mesh Quilting For Geometric Texture Synthesis

 Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2006), 690-697. [Paper] [Video]

 Subspace Gradient Domain Mesh Deformation

 Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Liyi Wei, Shanghua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2006), 1126-1134. [Paper] [Video]

 Precomputed Shadow Fields for Dynamic Scenes

 Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2005), 1196-1201. [Paper] [Video]

The source radiance field (SRF) idea is used in Halo 3 to represent local light sources.

 TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images

 Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2005), 1148-1155. [Paper] [Video] [Data]

 Large Mesh Deformation Using the Volumetric Graph Laplacian

 Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2005), 496-503. [Paper] [Video]

 Decorating Surfaces With Bidirectional Texture Functions

 Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum.

 IEEE Transaction on Visualization and Computer Graphics, 11(5), 519-528, 2005. [Paper] [Video]

 Iso-charts: Stretch-driven Mesh Parameterization Using Spectral Analysis

 Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum.

 ACM Symposium on Geometry Processing 2004, 45-54.  [Paper]

 Iso-charts has been exposed in the D3DX library of DirectX 9 as UVAtlas functions.

 Mesh Editing with Poisson-Based Gradient Field Manipulation

 Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2004), 644-651. [Paper] [Video]

 3D Surface Filtering Using Spherical Harmonics

 Kun Zhou, Hujun Bao, Jiaoying Shi.

 Computer-Aided Design, 36(4), 363-375, 2004.

 Synthesis of Progressively-Variant Textures on Arbitrary Surfaces

 Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum.

 ACM Transactions on Graphics (SIGGRAPH 2003), 295-302. [Paper] [Video]